FORCEFEEDBACK SCALE 0.8 CENTER SPRING SCALE The game isn't Assetto Corsa but the FFB is not as bad as many people seem to make it. Just need to spend time tweaking the settings and have realistic expectations. Reply reply More replies. Impossible-Drop4886 Quickstart guide to getting your force feedback settings on point! As shown in the video, this uses Content Manager and Custom Shaders Patch. I believe you Youcan see that running 100% FFB strength tries to make your wheel 5x stronger than it really is. It just can't do it, so you feel the red line. Apply steering, forces max out *very* quickly, and as you steer more, the force stays maxed out. It hasn't got the power to follow the desired dotted line.
CarXDrift Racing Online lets you set the steering angle directly in the game, so you don't have to do anything special in the Thrustmaster Control Panel. Setting. Value. Rotation. 900° (TX) 1080° (T300) Overall Strength of all forces. 75%.
Iam using the Next Level Racing F-gt lite with the following settings: I found what I consider to be damn realistic and great force feedback settings with good fine detail for g923 and GT7 after many recommendations. Dual sense Controller steering sensitivity 5 (yes this helps a ton with the other settings even though it’s only supposed
Thisis the only time you actually really have any force feedback at the wheel. The rest is keeping it balanced with the throttle and very little steering inputs! I hope that helps, here is a little video how that looks after 2-3 hours of training for me:
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assetto corsa realistic force feedback settings